A downloadable Plugin

***IN ACTIVE DEVELOPMENT*** ***RELEASE TBA***

šŸ‰ Capture & Party System for RPG Maker MV/MZ

Turn your RPG Maker MV project into a creature collecting adventure! This plugin adds a full PokƩmon style capture and party management system to your game, giving players the thrill of catching, storing, and managing their own team of monsters.

Hey everyone, I’m excited to share a new plugin I’ve been working on that brings a PokĆ©mon style monster capture and evolution system into MV/MZ. This plugin is designed to be drop in ready, ES5 compatible, and friendly for rapid prototyping. It uses a MonsterDB.json file to keep things scalable, so you can add hundreds of monsters without touching plugin parameters.

I am making this to be as simple as possible without real need to ever have to do anything in .js side. The MonsterDB handles all things from capture chances, if a monster can be captured, etc. The plugin also allows you to create the items for capturing. I named them "capture orbs" for QOL and set a bonus chance right in the items notes.


Current Features

  • Monster Capture: Capture monsters during battle with customizable success rates.
  • Leveling System: Monsters gain EXP and level up with growth curves defined in the database.
  • Skill/Ability System: Monsters learning new skills at certain levels.
  • Evolution Logic: Each monster can evolve into up to two forms, triggered by level thresholds.
  • External MonsterDB.json: Keeps all monster data modular and easy to expand. Examples included for easy expansion.
  • Default-Friendly Setup: Works out of the box with minimal configuration, using ready-to-paste JSON blocks.
  • Battle Troop Integration: Sample troop setups included for quick testing and onboarding.
  • Basic Dex Logic: Very simple dex system in place with just face images for captured.

What is Currently Being Added

  • Full Dex Logic and Tracking: A system that records captured monsters, shows seen vs. caught, and tracks evolutions.
  • Item Integration: More Capture Orbs (great, ultra, etc) with customizable effects.
  • Battle Systems Overhaul: For 2v2 and 3v3 battles and gauntlet style battles.

More that is Planned

Would love community feedback and contributions on the following:

  • UI Enhancements: Monster status screens, evolution animations, expanded dex screens
  • QuestDB: Make easy quests around your world for things like little Timmy wanting x-monster and will give you x-monster, fetch/rescue x-monster, etc.
  • Party Management: A dedicated monster party menu for swapping, viewing stats, and organizing.
  • Balancing Tools: More flexible EXP curves, capture modifiers, and evolution conditions.
  • Documentation (always evolving): Expanded README with tutorials, screenshots, and best practices for asset imports.

šŸš€ Why It’s Great

  • Adds collect‑them‑all gameplay to any RPG Maker MV/MZ project.
  • Fully customizable capture mechanics to match your game’s difficulty and style.
  • Modular design: enable only the features you want (simple capture, full party manager, or both).
  • Easy setup with demo instructions and ready to use configuration examples.
Updated 5 days ago
Published 7 days ago
StatusIn development
CategoryTool
AuthorHC Plugins
Tagscapture, pokemon, RPG Maker, RPG Maker MV, RPG Maker MZ